Pixelagent

Solo developer creating games, web apps, and custom software tools. Building interactive experiences one pixel at a time.

Building Games & Creative Tools

Code. Create. Ship.

About
Pixelagent

Hi, I’m Nigel — a designer, developer, and educator with a love for animation, games, and storytelling. I teach game design and digital media to young creatives and have over 20 years’ experience building everything from interactive websites to immersive apps.

Right now, I’m focused on building games, web apps, and creative software tools for a new generation. Whether I’m in the classroom or coding a new platformer, I’m all about combining creativity with purpose.



Unity

Current Projects

Currently working on browser-based creative tools and experimental games.
Building things that push my skills and maybe end up useful for others.

1

Concept & Pre-Production

# Define game vision, story arc (based on Game Project’ life)
# Outline key gameplay mechanics (platforming, puzzles, progression)
# Create initial art concepts and moodboards
# Build early design document
# Build prototypes and test mechanics
2

Prototype & Core Development

# Develop core 2D platformer mechanics (movement, jumping, interaction)
# Build a working prototype of one level (e.g. first level prototype)
# Begin asset production (characters, backgrounds, music)
# Implement basic UI and game flow
# Playtesting and feedback
3

Full Production

# Expand level design across major story beats (e.g. key gameplay moments)
# Add animations, sound effects, and dialogue
# Polish character controls and environmental interaction
# Integrate progression systems and progression systems
# Continued testing and iteration
4

Final Polish & Launch Prep

# Final bug fixing, optimization, and balancing
# Add accessibility features and localization
# Marketing campaign: trailers, website updates, social media
# Prepare launch platforms (App Store, Steam, etc.)
# Soft launch or demo release for feedback
# Official release


Portfolio Projects

Unity
Games 

My game development work focuses on creativity, purpose, and player engagement. I build using Unity and Blender — often combining narrative design with creative and technical themes.

Unity
Websites

I’ve designed and developed a wide range of websites, from content-rich platforms to lightweight, high-performance micro sites. My tools of choice include Umbraco, WordPress, and custom-built CMS solutions.

Mobirise Website Builder
Software

Beyond games and web, I’ve created software tools and multimedia apps for a range of platforms — from interactive DVD and iPad apps to internal business tools and content streaming services.

About

Pixelagent is a solo development studio. I create games, web apps, and custom software tools — building things I'd actually want to use myself.

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Projects
Blender Extensions